增加视频回放界面
This commit is contained in:
@@ -14,7 +14,7 @@
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<!-- 设备分组区域 -->
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<div class="bg-background flex-1">
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<div class="video-play-area flex h-[calc(100%-30px)] flex-wrap">
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<div class="video-play-area flex h-[calc(100%-80px)] flex-wrap">
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<div
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v-for="i in playerNum"
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:style="playerStyle"
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@@ -36,26 +36,41 @@
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</Loading>
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</div>
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</div>
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<div class="player-area flex h-[30px] gap-[5px]">
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<div
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v-for="key in 4"
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@click="onPlayerNumChanged(key)"
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:class="playerSelectItemIndex == key ? selected : ''"
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class="btn-item h-[20px] w-[20px]"
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>
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<Svg1FrameIcon v-if="key == 1" style="width: 100%; height: 100%" />
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<Svg4FrameIcon
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v-else-if="key == 2"
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style="width: 100%; height: 100%"
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/>
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<Svg9FrameIcon
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v-else-if="key == 3"
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style="width: 100%; height: 100%"
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/>
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<Svg16FrameIcon
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v-else-if="key == 4"
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style="width: 100%; height: 100%"
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/>
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<div class="player-area h-[80px]">
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<div class="process-wrap w-full">
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<Process :init-date="processDate"></Process>
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</div>
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<!-- 视频回放操作栏 -->
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<div class="play-option flex h-[40px] w-full gap-10">
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<div class="left flex-1"></div>
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<div class="mid flex flex-1 items-center content-center gap-5">
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<div class="playing-time h-full w-[120px] flex items-center">
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<DatePicker v-model:value="playDate" :allow-clear="false" />
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</div>
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<div class="playing" @click="onPlayerBtnClick">
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<span v-if="playering">
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<a-button type="primary" shape="circle" size="middle">
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<template #icon>
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<CaretRightOutlined />
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</template>
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</a-button>
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</span>
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<span v-else>
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<a-button
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style="background: darkgray"
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type="primary"
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shape="circle"
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size="middle"
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>
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<template #icon>
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<PauseCircleOutlined />
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</template>
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</a-button>
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</span>
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</div>
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</div>
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<div class="right flex-1"></div>
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</div>
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</div>
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</div>
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@@ -67,17 +82,15 @@
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import { onMounted, onUnmounted, ref, toRaw } from 'vue';
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import { Loading, Page } from '@vben/common-ui';
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import ChannelTree from './channel-tree.vue';
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import Process from './process.vue';
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import mpegts from 'mpegts.js';
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import { message } from 'ant-design-vue';
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import { DatePicker, message } from 'ant-design-vue';
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import { addStreamProxy } from '#/api/sis/stream';
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import {
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Svg16FrameIcon,
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Svg1FrameIcon,
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Svg4FrameIcon,
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Svg9FrameIcon,
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} from '@vben/icons';
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import { checkHEVCSupport } from '#/utils/video';
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import type { AddStreamProxyResult } from '#/api/sis/stream/model';
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import { CaretRightOutlined, PauseCircleOutlined } from '@ant-design/icons-vue';
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import type { Dayjs } from 'dayjs';
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import dayjs from 'dayjs';
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const selected = 'selected';
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@@ -107,12 +120,18 @@ const currentSelectPlayerIndex = ref(0);
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const playerList: any[] = [];
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// 播放器loading
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const playerLoading = ref<boolean[]>([]);
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// 当前选择播放器的key
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const currentSelectKey = ref('');
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// 当前所有的播放设备key
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const selectKeys = ref<string[]>([]);
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const playering = ref<boolean>(true);
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const playDate = ref<Dayjs>();
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function onPlayerBtnClick() {
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playering.value = !playering.value;
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}
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function playerSelect(index: number) {
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currentSelectPlayerIndex.value = index;
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const player = playerList[index];
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@@ -435,11 +454,20 @@ function loading(index: number, cmd: Number = 0) {
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playerLoading.value = loadinArr;
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}
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const processDate = ref('');
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let isSupportH265 = false;
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onMounted(() => {
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// 检测浏览器是否支持h265
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isSupportH265 = checkHEVCSupport();
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setInterval(catchUp, 120000);
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// setInterval(catchUp, 120000);
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// 初始化当前日期
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const now = dayjs();
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playDate.value = now;
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processDate.value = dayjs(new Date()).format('YYYY-MM-DD HH:mm:ss');
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setInterval(() => {
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processDate.value = dayjs(new Date()).format('YYYY-MM-DD HH:mm:ss');
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}, 1000);
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});
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onUnmounted(() => {
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@@ -447,20 +475,6 @@ onUnmounted(() => {
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closePlayer(i);
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}
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});
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function catchUp() {
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playerList.forEach((playerData) => {
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if (playerData) {
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const { player, el } = playerData;
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const end = player.buffered.end(player.buffered.length - 1);
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const diff = end - el.currentTime;
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if (diff > 2) {
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// 如果延迟超过2秒
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el.currentTime = end - 0.5; // 跳转到接近直播点
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}
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}
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});
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}
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</script>
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<style scoped>
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@@ -484,12 +498,10 @@ function catchUp() {
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}
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.player-area {
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display: flex;
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align-items: center;
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cursor: pointer;
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.btn-item.selected {
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color: #00a8ff;
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.play-option {
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background-color: #606060;
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}
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}
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</style>
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386
apps/web-antd/src/views/sis/video/playback/process.vue
Normal file
386
apps/web-antd/src/views/sis/video/playback/process.vue
Normal file
@@ -0,0 +1,386 @@
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<template>
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<div class="playbackbar" ref="playbackbarRef">
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<canvas ref="playbackbarCanvasRef"></canvas>
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</div>
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</template>
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<script setup lang="js">
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import { ref, reactive, watch, onMounted, onBeforeUnmount, computed } from 'vue';
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import dayjs from 'dayjs';
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// 1. 定义 Props(Vue3 中使用 defineProps 声明)
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const props = defineProps({
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// 初始化时间 => 2021-08-20 00:00:00
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initDate: {
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type: String,
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required: true // 建议添加必填校验,确保组件正常运行
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},
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/**
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* 记录的区域列表
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* @attribute startTime 开始时间 YYYY-MM-DD HH:mm:ss
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* @attribute endTime 结束时间 YYYY-MM-DD HH:mm:ss
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*/
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timeData: {
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type: Array,
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default: () => []
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}
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});
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// 2. 定义响应式数据(Vue3 中使用 ref/reactive 替代 data)
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const playbackbarRef = ref(null); // 容器 DOM 引用
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const playbackbarCanvasRef = ref(null); // canvas DOM 引用
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// 基础响应式数据(使用 reactive 组合相关状态)
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const state = reactive({
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nowDate: props.initDate, // 当前时间
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mouseNowDate: props.initDate, // 鼠标移入画布时的时间记录
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ctx: null, // 画布 2D 上下文
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_width: 0, // 画布宽
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_height: 0, // 画布高
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isMouseDown: false, // 是否在画布上按下鼠标
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mousedownX: 0, // 鼠标按下的X坐标
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mousedownY: 0, // 鼠标按下的Y坐标
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size: 160, // 坐标尺寸(每小时对应的像素宽度)
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axisTick: 1 // 默认刻度1(1小时/刻度)
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});
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// 3. 计算属性(Vue3 中 computed 直接使用)
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const pxToSecond = computed(() => {
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// 1个移动像素代表的秒数 = (刻度小时数 * 60分钟 * 60秒) / 刻度像素宽度
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return (state.axisTick * 60 * 60) / state.size;
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});
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// 4. 核心方法(提取为独立函数,在 setup 中调用)
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/**
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* 初始化画布(设置尺寸、上下文,绘制基础内容)
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*/
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const initCanvas = () => {
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const box = playbackbarRef.value;
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const canvas = playbackbarCanvasRef.value;
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// 设置画布尺寸(与容器一致)
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state._width = box.offsetWidth;
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state._height = box.offsetHeight;
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canvas.width = state._width;
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canvas.height = state._height;
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// 获取 2D 上下文
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state.ctx = canvas.getContext('2d');
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// 绘制基础内容
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onBaseFill(state.ctx, state._width, state._height);
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onDrawNowDate(state.ctx, state._width);
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onMouseHandle(canvas, state.ctx, state._width, state._height);
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};
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/**
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* 绘制画布基础内容(轴线、刻度、记录区域等)
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* @param {CanvasRenderingContext2D} ctx - 画布上下文
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* @param {number} _width - 画布宽度
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* @param {number} _height - 画布高度
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*/
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const onBaseFill = (ctx, _width, _height) => {
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// 1. 时间线上轴线(深色粗线)
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ctx.beginPath();
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ctx.strokeStyle = '#303030';
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ctx.lineWidth = 3;
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ctx.moveTo(0, 40.5);
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ctx.lineTo(_width, 40.5);
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ctx.stroke();
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// 2. 绘制刻度线、记录区域
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onDrawTick(ctx, _width, _height);
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onDrawRecordArea(ctx, _width, _height);
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// 3. 时间轴辅助线(浅绿色细线)
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ctx.beginPath();
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ctx.strokeStyle = '#B1BE76';
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ctx.lineWidth = 1;
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ctx.moveTo(0, 42.5);
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ctx.lineTo(_width, 42.5);
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ctx.stroke();
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// 4. 黄色辅助线
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ctx.beginPath();
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ctx.strokeStyle = '#FFFF00';
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ctx.lineWidth = 1;
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ctx.moveTo(0, 50.5);
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ctx.lineTo(_width, 50.5);
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ctx.stroke();
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// 5. 中间时间线(黄色粗线,画布中点)
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ctx.beginPath();
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ctx.strokeStyle = '#ffcc00';
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ctx.lineWidth = 2;
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ctx.moveTo(_width / 2 - 1 + 0.5, 0);
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ctx.lineTo(_width / 2 - 1 + 0.5, _height);
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ctx.stroke();
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};
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/**
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* 绘制轴线刻度线及时间文本
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* @param {CanvasRenderingContext2D} ctx - 画布上下文
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* @param {number} _width - 画布宽度
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* @param {number} _height - 画布高度
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*/
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const onDrawTick = (ctx, _width, _height) => {
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const nowTime = new Date(state.nowDate).getTime();
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// 离当前时间最近的整点时间(如 14:00:00)
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dayjs(nowTime).format('YYYY-MM-DD HH');
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const leftIntTime = new Date(dayjs(state.nowDate).format('YYYY-MM-DD HH') + ':00:00').getTime()
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const nowHour = dayjs(state.nowDate).format('HH');
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// 当前时间距离左侧整点的秒数
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const leftIntSecond = (nowTime - leftIntTime) / 1000;
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// 中间点距离左侧整点的像素距离
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const leftIntLength = leftIntSecond / pxToSecond.value;
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// 整点在画布上的基准位置(以画布中点为参考)
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const center = _width / 2 - 1 - leftIntLength;
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// 左侧刻度个数(基准点向左能绘制的刻度数)
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const leftTickNumber = Math.floor(center / state.size);
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// 右侧刻度个数(基准点向右能绘制的刻度数)
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const rightTickNumber = Math.floor((_width - center) / state.size);
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// 绘制左侧刻度
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for (let i = 0; i <= leftTickNumber; i++) {
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const _X = center - i * state.size;
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let hour = Number(nowHour) - i;
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hour = hour < 0 ? hour + 24 : hour; // 处理跨天小时(如 0时-1时=23时)
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const timeText = hour < 10 ? `0${hour}:00` : `${hour}:00`;
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// 绘制刻度线
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ctx.beginPath();
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ctx.strokeStyle = '#4B4B4B';
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ctx.lineWidth = 2;
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ctx.moveTo(_X + 0.5, 40);
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ctx.lineTo(_X + 0.5, _height);
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ctx.stroke();
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// 绘制时间文本
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ctx.font = '10px Arial';
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ctx.fillStyle = '#969696';
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ctx.fillText(timeText, _X + 0.5 - 12, 34);
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}
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// 绘制右侧刻度
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for (let i = 1; i <= rightTickNumber; i++) {
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const _X = center + i * state.size;
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let hour = Number(nowHour) + i;
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hour = hour >= 24 ? hour - 24 : hour; // 处理跨天小时(如 23时+2时=1时)
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const timeText = hour < 10 ? `0${hour}:00` : `${hour}:00`;
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// 绘制刻度线
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ctx.beginPath();
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ctx.strokeStyle = '#4B4B4B';
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ctx.lineWidth = 2;
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ctx.moveTo(_X + 0.5, 40);
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ctx.lineTo(_X + 0.5, _height);
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ctx.stroke();
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// 绘制时间文本
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ctx.font = '10px Arial';
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ctx.fillStyle = '#969696';
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ctx.fillText(timeText, _X + 0.5 - 12, 34);
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}
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};
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/**
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* 绘制当前时间文本(画布上方中间)
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* @param {CanvasRenderingContext2D} ctx - 画布上下文
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* @param {number} _width - 画布宽度
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*/
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const onDrawNowDate = (ctx, _width) => {
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ctx.font = '14px Arial';
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ctx.fillStyle = '#ffffff';
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ctx.fillText(state.nowDate, _width / 2 - 75, 24);
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};
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/**
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* 绘制视频记录区域(蓝色矩形)
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* @param {CanvasRenderingContext2D} ctx - 画布上下文
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* @param {number} _width - 画布宽度
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* @param {number} _height - 画布高度
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*/
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const onDrawRecordArea = (ctx, _width, _height) => {
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const nowTime = new Date(state.nowDate).getTime();
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// 画布左侧顶点对应的时间(秒)
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const leftVertexTime = nowTime / 1000 - (_width / 2) * pxToSecond.value;
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// 画布右侧顶点对应的时间(秒)
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const rightVertexTime = nowTime / 1000 + (_width / 2) * pxToSecond.value;
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// 筛选可视范围内的记录(与画布有交集的记录)
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const visibleTimeList = props.timeData.filter((record) => {
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const startTimeSecond = new Date(record.startTime).getTime() / 1000;
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const endTimeSecond = new Date(record.endTime).getTime() / 1000;
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// 两种交集情况:1. 记录覆盖画布左侧 2. 记录起点在画布内
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return (
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(startTimeSecond < leftVertexTime && endTimeSecond > leftVertexTime) ||
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(startTimeSecond >= leftVertexTime && startTimeSecond < rightVertexTime)
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);
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});
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// 绘制每个可视记录的蓝色矩形
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visibleTimeList.forEach((record) => {
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const startTimeSecond = new Date(record.startTime).getTime() / 1000;
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const endTimeSecond = new Date(record.endTime).getTime() / 1000;
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// 情况1:记录起点在画布左侧(矩形从画布左端开始)
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if (startTimeSecond < leftVertexTime) {
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const rectWidth = endTimeSecond < rightVertexTime
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? (endTimeSecond - leftVertexTime) / pxToSecond.value
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: _width; // 若记录覆盖画布右侧,宽度设为画布宽
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ctx.beginPath();
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ctx.fillStyle = '#637DEC';
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ctx.fillRect(0, 43, rectWidth, 8);
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}
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// 情况2:记录起点在画布内
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if (startTimeSecond >= leftVertexTime) {
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const rectX = (startTimeSecond - leftVertexTime) / pxToSecond.value; // 矩形X坐标
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const rectWidth = (endTimeSecond - startTimeSecond) / pxToSecond.value; // 矩形宽度
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ctx.beginPath();
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ctx.fillStyle = '#637DEC';
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ctx.fillRect(rectX, 43, rectWidth, 8);
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}
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});
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};
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/**
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* 绑定画布鼠标事件(移入、移出、移动、按下)
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* @param {HTMLCanvasElement} canvas - canvas DOM 元素
|
||||
* @param {CanvasRenderingContext2D} ctx - 画布上下文
|
||||
* @param {number} _width - 画布宽度
|
||||
* @param {number} _height - 画布高度
|
||||
*/
|
||||
const onMouseHandle = (canvas, ctx, _width, _height) => {
|
||||
// 鼠标移入:记录当前时间(避免移动时受实时时间影响)
|
||||
canvas.onmouseover = (e) => {
|
||||
if (!state.isMouseDown) {
|
||||
state.mouseNowDate = state.nowDate;
|
||||
}
|
||||
};
|
||||
|
||||
// 鼠标移出:清空画布并重新绘制基础内容
|
||||
canvas.onmouseout = (e) => {
|
||||
ctx.clearRect(0, 0, _width, _height);
|
||||
onBaseFill(ctx, _width, _height);
|
||||
onDrawNowDate(ctx, _width);
|
||||
};
|
||||
|
||||
// 鼠标移动(未按下时):显示当前鼠标对应的时间
|
||||
canvas.onmousemove = (e) => {
|
||||
if (!state.isMouseDown) {
|
||||
ctx.clearRect(0, 0, _width, _height);
|
||||
onBaseFill(ctx, _width, _height);
|
||||
|
||||
const offsetX = e.offsetX; // 鼠标在画布内的X坐标
|
||||
const moveLength = offsetX - _width / 2; // 鼠标与画布中点的距离
|
||||
// 计算鼠标位置对应的时间
|
||||
const targetTime = new Date(state.mouseNowDate).getTime() + pxToSecond.value * moveLength * 1000;
|
||||
|
||||
const targetTimeText = dayjs(targetTime).format('YYYY-MM-DD HH:mm:ss');
|
||||
|
||||
// 绘制鼠标对应的时间文本(鼠标上方)
|
||||
ctx.font = '12px Arial';
|
||||
ctx.fillStyle = '#ffffff';
|
||||
ctx.fillText(targetTimeText, offsetX - 62, 12);
|
||||
// 绘制当前时间文本(画布中间)
|
||||
onDrawNowDate(ctx, _width);
|
||||
}
|
||||
};
|
||||
|
||||
// 鼠标按下:记录按下时的坐标和状态
|
||||
canvas.onmousedown = (e) => {
|
||||
state.mousedownX = e.clientX;
|
||||
state.mousedownY = e.clientY;
|
||||
state.isMouseDown = true;
|
||||
};
|
||||
};
|
||||
|
||||
/**
|
||||
* 绑定全局事件(鼠标抬起、全局移动)
|
||||
*/
|
||||
const onDocumentEvent = () => {
|
||||
// 全局鼠标抬起:重置按下状态
|
||||
document.onmouseup = (e) => {
|
||||
if (state.isMouseDown) {
|
||||
state.mouseNowDate = state.nowDate; // 同步最终时间
|
||||
state.isMouseDown = false;
|
||||
}
|
||||
};
|
||||
|
||||
// 全局鼠标移动(按下时):拖动画布改变当前时间
|
||||
document.onmousemove = (e) => {
|
||||
if (state.isMouseDown && state.ctx) {
|
||||
state.ctx.clearRect(0, 0, state._width, state._height);
|
||||
onBaseFill(state.ctx, state._width, state._height);
|
||||
|
||||
const clientX = e.clientX;
|
||||
const moveLength = state.mousedownX - clientX; // 鼠标拖动的距离
|
||||
// 计算拖动后的时间
|
||||
const targetTime = new Date(state.mouseNowDate).getTime() + pxToSecond.value * moveLength * 1000;
|
||||
state.nowDate = dayjs(targetTime).format('YYYY-MM-DD HH:mm:ss');
|
||||
|
||||
// 重新绘制当前时间文本
|
||||
onDrawNowDate(state.ctx, state._width);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
// 5. 生命周期钩子(Vue3 中直接使用 onMounted/onBeforeUnmount 等)
|
||||
// 组件挂载后:初始化画布、绑定事件、监听窗口resize
|
||||
onMounted(() => {
|
||||
initCanvas();
|
||||
onDocumentEvent();
|
||||
|
||||
// 窗口resize防抖处理
|
||||
let isDebouncing = false;
|
||||
window.onresize = () => {
|
||||
if (!isDebouncing) {
|
||||
isDebouncing = true;
|
||||
setTimeout(() => {
|
||||
initCanvas();
|
||||
isDebouncing = false;
|
||||
}, 300);
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
// 组件卸载前:清除事件监听
|
||||
onBeforeUnmount(() => {
|
||||
window.onresize = null;
|
||||
document.onmousemove = null;
|
||||
document.onmouseup = null;
|
||||
if (playbackbarCanvasRef.value) {
|
||||
playbackbarCanvasRef.value.onmouseover = null;
|
||||
playbackbarCanvasRef.value.onmouseout = null;
|
||||
playbackbarCanvasRef.value.onmousemove = null;
|
||||
playbackbarCanvasRef.value.onmousedown = null;
|
||||
}
|
||||
});
|
||||
|
||||
// 6. 监听 Props 变化:initDate 变化时重新初始化
|
||||
watch(
|
||||
() => props.initDate,
|
||||
(newVal) => {
|
||||
state.nowDate = newVal;
|
||||
state.mouseNowDate = newVal;
|
||||
initCanvas();
|
||||
},
|
||||
{ immediate: false } // 初始化时已在 onMounted 处理,无需立即执行
|
||||
);
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.playbackbar {
|
||||
width: 100%;
|
||||
height: 40px;
|
||||
background-color: #343434;
|
||||
canvas {
|
||||
cursor: pointer;
|
||||
background: #000;
|
||||
}
|
||||
}
|
||||
</style>
|
@@ -3,6 +3,7 @@
|
||||
"extends": "@vben/tsconfig/web-app.json",
|
||||
"compilerOptions": {
|
||||
"baseUrl": ".",
|
||||
"allowJs": true,
|
||||
"paths": {
|
||||
"#/*": [
|
||||
"./src/*"
|
||||
|
Reference in New Issue
Block a user